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Limbo of the Lost Devs Deny, Apologize, Claim Ignorance

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Majestic Studios, the development team behind the infamous Limbo of the Confiscate, has at length issued a statement most its so-called utilisation of proprietary material taken from other games.

Gamespot U.K. has received a statement from a source "adjacent to the studio apartment" expressing shock over the unlicensed use of the content, also as an apology for the peripheral and a denial that the studio knowingly violated any copyrights.

"In response to the shocking presentment that few alleged wildcat copyrighted materials submitted past sources external to the development team up get been found within the PC game Limbo of the Unrecoverable, we (the development team) feature given our go for and full cooperation to some publishers who are recalling all units from totally territories immediately," the statement said.

"Please be assured that we do non condone in whatsoever way the use of unauthorized copyrighted materials and if we had been made aware to begin with, we would naturally take up ceased development of the product and rectified the exit prior to the publication process," the statement continued. "To the best of our noesis no one at Majestic, [European publisher] G2 Games Beaver State [North American publisher] Tri Synergy, Inc. knew about this infringement and knowingly played any depart in it."

"We bum only apologize to all regarding this emerge, as a team we are shocked and mortified regarding these events and we continue to work with said publishers systematic to rectify the issue."

Development team members had been "on a break" following the completion of the game, the source said, which resulted in the lengthy check prior to responding to the allegations.

The garboil close Limbo of the Lost began earlier in June, when a reviewer at GamePlasma noticed that respective areas in the game bore an uncanny resemblance to scenes in The Elder Scrolls: Oblivion. After departure public with the observations, other gamers undertook their own examinations of the game and discovered more infringing material from a open variety of games, including Morrowind, Diablo 2, Stealer: Deadly Shadows, Unreal Tournament 2004, Painkiller and numerous others.

The obvious question now is whether Majestic's denials are believable. On the airfoil it appears extremely implausible, and the vague, broad denial and apology does nothing to restore the developers' credibility. But Tri Synergy, which published the game in North America, was also shocked – shocked, I differentiate you – by the presence of swiped assets in the game. While the company's deficiency of supervision is a flake more venial since it wasn't in reality involved in Limbo's creation, it does speak to a predestinate "fast and loose" posture toward the gamy itself. If the publisher-developer family relationship can function that way, why not developer-contractor?

The shift of the blame to "external sources" means that careless of the legitimacy of the claims, the shit is, as customary, flowing downhill. What happens when it reaches the bottom is anyone's guessing; there's sure enough no financial incentive for heavyweight players like Bethesda to follow the matter against such a tiny studio. Whether they see whatsoever benefit in making a high-visibility lesson of them, on the past hand, is some other question entirely.

Source: Gamespot U.K., via Videogamer.com

https://www.escapistmagazine.com/limbo-of-the-lost-devs-deny-apologize-claim-ignorance/

Source: https://www.escapistmagazine.com/limbo-of-the-lost-devs-deny-apologize-claim-ignorance/